String.Format -> $""
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@ -479,7 +479,7 @@ public class Game : GameWindow {
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}
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}
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if (photos[photoIndex].Loaded) {
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Texture label = Util.RenderText(String.Format("zoom: {0:F1}%", scale * 100));
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Texture label = Util.RenderText($"zoom: {(scale * 100):F1}%");
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DrawTexture(label, Util.MakeBox(10, 10, label.Size.X, label.Size.Y));
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label.Dispose();
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}
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