A stealth-based 2D platformer where you don't have to kill anyone unless you want to.
https://www.semicolin.games
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24 lines
593 B
24 lines
593 B
using Microsoft.Xna.Framework.Input;
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using System.Collections.Generic;
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namespace Jumpy {
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public class KeyboardInput {
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private KeyboardState oldState = Keyboard.GetState();
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private List<Keys> newKeysDown = new List<Keys>();
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public void Update() {
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KeyboardState newState = Keyboard.GetState();
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newKeysDown.Clear();
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foreach (Keys k in newState.GetPressedKeys()) {
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if (!oldState.IsKeyDown(k)) {
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newKeysDown.Add(k);
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}
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}
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oldState = newState;
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}
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public List<Keys> NewKeysDown() {
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return newKeysDown;
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}
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}
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}
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