A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
Go to file
Colin McMillen f1b71ca87d Tiles can now be obstacles (in the foreground) or decorations (in the background).
Updated Levels to show off some of these.

GitOrigin-RevId: d8d04410c15dd36218d5a1504dd842827082180f
2020-02-20 12:26:47 -05:00
Shared Tiles can now be obstacles (in the foreground) or decorations (in the background). 2020-02-20 12:26:47 -05:00
SharedTests Add unit tests for Geometry.Rotate(Vector2). 2020-02-15 16:49:57 -05:00
tools clean up copybara config a smidge 2020-02-17 18:43:54 -05:00
README.md update README for new /semicolin/ paths 2020-02-14 00:26:37 -05:00

sneak

A stealth-based 2D platformer where you don't have to kill anyone unless you want to.
See www.semicolin.games for more information, or follow us on Twitter!

The main repository is at git.semicolin.games, including Issues, Wiki, and Weekly Snippets about ongoing development.

The code is periodically mirrored to GitHub, but that mirror might be out-of-date.

("sneak" is a codename. Real name TBD.)