A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen e72b8999e4 Make TextureRef class for holding textures.
Use it in World so that all Terrain-specific configuration can be specified in
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GitOrigin-RevId: 31acf292ae6e438f609a7396e78555e1db9b744e
2020-02-20 16:37:52 -05:00
Shared Make TextureRef class for holding textures. 2020-02-20 16:37:52 -05:00
SharedTests Add unit tests for Geometry.Rotate(Vector2). 2020-02-15 16:49:57 -05:00
tools clean up copybara config a smidge 2020-02-17 18:43:54 -05:00
README.md update README for new /semicolin/ paths 2020-02-14 00:26:37 -05:00

sneak

A stealth-based 2D platformer where you don't have to kill anyone unless you want to.
See www.semicolin.games for more information, or follow us on Twitter!

The main repository is at git.semicolin.games, including Issues, Wiki, and Weekly Snippets about ongoing development.

The code is periodically mirrored to GitHub, but that mirror might be out-of-date.

("sneak" is a codename. Real name TBD.)