sneak/Shared/ShmupWorld.cs

34 lines
750 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
namespace SemiColinGames {
public sealed class ShmupWorld : IWorld {
public struct ShmupPlayer {
// Center of player sprite.
public Vector2 Position;
}
public ShmupPlayer Player;
public ShmupWorld() {
Player = new ShmupPlayer();
}
~ShmupWorld() {
Dispose();
}
public void Dispose() {
GC.SuppressFinalize(this);
}
public void Update(float modelTime, History<Input> input) {
float speed = 150f;
Vector2 motion = Vector2.Multiply(input[0].Motion, modelTime * speed);
Player.Position = Vector2.Add(Player.Position, motion);
}
}
}