Colin McMillen
6c5c7d4992
use it to display bounding boxes of player & obstacles GitOrigin-RevId: 1354637c8ad88e953b44cb3bf0e250aae0546b81
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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namespace Jumpy {
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// TODO: add a WriteLine sort of functionality.
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static class Debug {
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struct DebugRect {
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public Rectangle rect;
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public Color color;
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public DebugRect(Rectangle rect, Color color) {
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this.rect = rect;
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this.color = color;
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}
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}
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public static bool Enabled;
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static List<DebugRect> rects = new List<DebugRect>();
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static Texture2D whiteTexture;
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public static void Initialize(GraphicsDevice graphics) {
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whiteTexture = new Texture2D(graphics, 1, 1);
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whiteTexture.SetData(new Color[] { Color.White });
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}
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public static void Clear() {
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rects.Clear();
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}
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public static void AddRect(Rectangle rect, Color color) {
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rects.Add(new DebugRect(rect, color));
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}
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public static void Draw(SpriteBatch spriteBatch) {
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if (!Enabled) {
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return;
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}
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foreach (var debugRect in rects) {
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var rect = debugRect.rect;
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var color = debugRect.color;
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// top side
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spriteBatch.Draw(
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whiteTexture, new Rectangle(rect.Left, rect.Top, rect.Width, 1), color);
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// bottom side
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spriteBatch.Draw(
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whiteTexture, new Rectangle(rect.Left, rect.Bottom - 1, rect.Width, 1), color);
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// left side
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spriteBatch.Draw(
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whiteTexture, new Rectangle(rect.Left, rect.Top, 1, rect.Height), color);
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// right side
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spriteBatch.Draw(
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whiteTexture, new Rectangle(rect.Right - 1, rect.Top, 1, rect.Height), color);
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}
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}
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}
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}
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