A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 878d434b22 Add code for intersecting axis-aligned bounding boxes with segments & each other 4 years ago
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Camera.cs Camera.Update: remove unused time parameter 4 years ago
Clock.cs clean up private fields/properties 4 years ago
Debug.cs add Debug.AddLine() function that takes in integer coordinates instead of Points 4 years ago
FpsCounter.cs run dos2unix on all source files 4 years ago
Geometry.cs Add code for intersecting axis-aligned bounding boxes with segments & each other 4 years ago
History.cs History: make backing array readonly 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs add Pause functionality 4 years ago
LICENSE.txt rename LICENSE -> LICENSE.txt & add copy to tools/ 4 years ago
Line.cs more readability fixed via Visual Studio suggestions 4 years ago
Player.cs make CollisionTargets an array, and don't recompute it every frame 4 years ago
Shared.projitems Add code for intersecting axis-aligned bounding boxes with segments & each other 4 years ago
Shared.shproj rm KeyboardInput 4 years ago
SneakGame.cs make CollisionTargets an array, and don't recompute it every frame 4 years ago
World.cs make CollisionTargets an array, and don't recompute it every frame 4 years ago