A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 026623ac82 Fix memory leaks of graphics resources.
Make Scene & LinesOfSight dispose of the graphics resources they create.

Force GC when a new level is loaded.

GitOrigin-RevId: 0640cced784e6bf5ee15f4edce8bf11d122dac51
2020-02-19 16:33:32 -05:00
Shared Fix memory leaks of graphics resources. 2020-02-19 16:33:32 -05:00
SharedTests Add unit tests for Geometry.Rotate(Vector2). 2020-02-15 16:49:57 -05:00
tools clean up copybara config a smidge 2020-02-17 18:43:54 -05:00
README.md update README for new /semicolin/ paths 2020-02-14 00:26:37 -05:00

sneak

A stealth-based 2D platformer where you don't have to kill anyone unless you want to.
See www.semicolin.games for more information, or follow us on Twitter!

The main repository is at git.semicolin.games, including Issues, Wiki, and Weekly Snippets about ongoing development.

The code is periodically mirrored to GitHub, but that mirror might be out-of-date.

("sneak" is a codename. Real name TBD.)