using Microsoft.Xna.Framework.Audio; using System; namespace SemiColinGames { public class MusicPlayer : IDisposable { public static bool Enabled = false; private SoundEffectInstance music; ~MusicPlayer() { Dispose(); } public void Dispose() { Stop(); music?.Dispose(); GC.SuppressFinalize(this); } public void Load(SoundEffect sound) { if (sound == null) { return; } music = sound.CreateInstance(); music.IsLooped = true; music.Volume = 0.1f; } public void Stop() { music?.Stop(); } public void Pause() { music?.Pause(); } public void Play() { if (Enabled) { music?.Play(); } } } }