using Microsoft.Xna.Framework; namespace SemiColinGames { public static class FnaExtensionMethods { // Point public static Vector2 ToVector2(this Point p) { return new Vector2(p.X, p.Y); } // Rectangle public static Point Size(this Rectangle r) { return new Point(r.Width, r.Height); } // Vector2 public static Point ToPoint(this Vector2 v) { return new Point((int) v.X, (int) v.Y); } } }