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No commits in common. "7ed2f3ebb66bdb81c58e1ec18afc2efffaa15a01" and "1fd19f14dcc4440935936037982478905e90153f" have entirely different histories.

5 changed files with 11 additions and 25 deletions

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@ -91,11 +91,6 @@ namespace SemiColinGames {
AddRect(rect, color);
}
[Conditional("DEBUG")]
public static void AddPoint(Vector2 v, Color color) {
AddPoint(v.ToPoint(), color);
}
[Conditional("DEBUG")]
public static void AddPoint(Point p, Color color) {
AddLine(p.X, p.Y - 2, p.X, p.Y + 1, color);

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@ -4,8 +4,6 @@ using System;
namespace SemiColinGames {
public class MusicPlayer : IDisposable {
public static bool Enabled = false;
private SoundEffectInstance music;
~MusicPlayer() {
@ -36,9 +34,7 @@ namespace SemiColinGames {
}
public void Play() {
if (Enabled) {
music?.Play();
}
}
}
}

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@ -64,16 +64,16 @@ namespace SemiColinGames {
private void LoadLevel() {
world?.Dispose();
world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json"));
// world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json"));
// world = new TreeWorld();
// world = new ShmupWorld();
// world = new SpiderWorld();
world = new SpiderWorld();
scene?.Dispose();
scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera);
// scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera);
// scene = new TreeScene(GraphicsDevice);
// scene = new ShmupScene(GraphicsDevice, ((ShmupWorld) world).Bounds.Size);
// scene = new SpiderScene(GraphicsDevice, ((SpiderWorld) world).Bounds.Size);
scene = new SpiderScene(GraphicsDevice, ((SpiderWorld) world).Bounds.Size);
GC.Collect();
GC.WaitForPendingFinalizers();

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@ -12,7 +12,7 @@ namespace SemiColinGames {
private Vector2 anchor;
private float radius;
private float angle;
private float momentum = -300; // radians / second * pixels
private float momentum = -400; // radians / second * pixels
public Spider(float x, float y, float radius, float angle) {
Position = new Vector2();
@ -22,8 +22,8 @@ namespace SemiColinGames {
}
public void Update(float modelTime, History<Input> input) {
radius += 150 * modelTime * input[0].Motion.Y;
radius = Math.Clamp(radius, 50, 200);
radius += 100 * modelTime * input[0].Motion.Y;
radius = Math.Clamp(radius, 10, 300);
float angleChange = modelTime * momentum / radius;
angle += angleChange;
float x = anchor.X + radius * (float) Math.Sin(angle);
@ -41,7 +41,7 @@ namespace SemiColinGames {
}
public class Anchor {
public TextureRef Texture = Textures.Terran;
public TextureRef Texture = Textures.Blue1;
public Vector2 Position;
public Anchor(float x, float y) {
@ -62,12 +62,10 @@ namespace SemiColinGames {
public SpiderWorld() {
Bounds = new Rectangle(0, 0, 1280, 720);
Player = new Spider(200, 720 / 2, 200, 0);
Player = new Spider(1280 / 2, 720 / 2, 200, 0);
Anchors = new ProfilingList<Anchor>(100, "anchors");
Anchors.Add(new Anchor(200, 720 / 2));
Anchors.Add(new Anchor(600, 720 / 4));
Anchors.Add(new Anchor(800, 640));
Anchors.Add(new Anchor(1280 / 2, 720 / 2));
}
~SpiderWorld() {

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@ -82,9 +82,6 @@ namespace SemiColinGames {
public static TextureRef Projectile4 = new TextureRef("sprites/dylestorm/projectile02-4");
public static TextureRef Projectile5 = new TextureRef("sprites/dylestorm/projectile02-5");
// Planets.
public static TextureRef Terran = new TextureRef("sprites/helianthus/Terran");
// Backgrounds are indexed by draw order; the first element should be drawn furthest back.
public static TextureRef[] Backgrounds = new TextureRef[] {
new TextureRef("backgrounds/szadiart/pf4/background1_day"),