Compare commits
2 Commits
7358bc0b24
...
39ac88b60a
Author | SHA1 | Date | |
---|---|---|---|
39ac88b60a | |||
0dbc6bdd8c |
@ -64,11 +64,11 @@ namespace SemiColinGames {
|
||||
|
||||
private void LoadLevel() {
|
||||
world?.Dispose();
|
||||
// world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json"));
|
||||
world = new TreeWorld();
|
||||
world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json"));
|
||||
// world = new TreeWorld();
|
||||
scene?.Dispose();
|
||||
// scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera);
|
||||
scene = new TreeScene(GraphicsDevice);
|
||||
scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera);
|
||||
// scene = new TreeScene(GraphicsDevice);
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
|
@ -59,11 +59,17 @@ namespace SemiColinGames {
|
||||
}
|
||||
|
||||
public class TreeNode {
|
||||
public float Orientation; // relative to parent
|
||||
public float Length;
|
||||
public float InWidth;
|
||||
public float OutWidth;
|
||||
// Ideal orientation, relative to its parent.
|
||||
public readonly float Orientation;
|
||||
// Orientation in world space.
|
||||
public float WorldOrientation;
|
||||
|
||||
public readonly float Length;
|
||||
public readonly float InWidth;
|
||||
public readonly float OutWidth;
|
||||
public readonly List<TreeNode> Children;
|
||||
|
||||
// Position of in-vertex in world space.
|
||||
public Vector2 Position;
|
||||
|
||||
public TreeNode(float orientation, float length, float inWidth, float outWidth) :
|
||||
@ -84,6 +90,7 @@ namespace SemiColinGames {
|
||||
|
||||
public TreeNode(float orientation, float length, float inWidth, float outWidth, List<TreeNode> children) {
|
||||
Orientation = orientation;
|
||||
WorldOrientation = orientation;
|
||||
Length = length;
|
||||
InWidth = inWidth;
|
||||
OutWidth = outWidth;
|
||||
@ -94,8 +101,8 @@ namespace SemiColinGames {
|
||||
|
||||
public void Draw(bool isRunningSlowly, IWorld iworld, bool paused) {
|
||||
var tree =
|
||||
new TreeNode(-0.2f, 100, 10, 6,
|
||||
new TreeNode(-0.2f, 100, 10, 6,
|
||||
new TreeNode(0.0f, 100, 10, 6,
|
||||
new TreeNode(0.0f, 100, 10, 6,
|
||||
new TreeNode(-0.2f, 100, 10, 6,
|
||||
new TreeNode(-0.3f, 100, 6, 4,
|
||||
new TreeNode(-0.1f, 100, 6, 4,
|
||||
@ -113,12 +120,18 @@ namespace SemiColinGames {
|
||||
|
||||
LinkedList<TreeNode> queue = new LinkedList<TreeNode>();
|
||||
queue.AddLast(tree);
|
||||
Debug.WriteLine("---------------------");
|
||||
while (queue.Count > 0) {
|
||||
TreeNode parent = queue.First.Value;
|
||||
queue.RemoveFirst();
|
||||
Vector2 outVector = new Vector2(0, parent.Length).Rotate(parent.Orientation);
|
||||
Vector2 outVector = new Vector2(0, parent.Length).Rotate(parent.WorldOrientation);
|
||||
Vector2 outPosition = Vector2.Add(parent.Position, outVector);
|
||||
|
||||
outVector.Normalize();
|
||||
Vector2 wind = new Vector2(1.0f, 0.0f);
|
||||
float windAmount = Vector2.Dot(wind, outVector);
|
||||
Debug.WriteLine("" + windAmount);
|
||||
|
||||
// We want a trapezoid with 4 points. A is the in position, B is the out position.
|
||||
// The TreeNode.Length is the distance from A to B.
|
||||
//
|
||||
@ -139,13 +152,14 @@ namespace SemiColinGames {
|
||||
t.p2 = new Vector2(parent.InWidth, 0);
|
||||
t.p3 = new Vector2(-parent.OutWidth, parent.Length * sideLengthFudge);
|
||||
t.p4 = new Vector2(parent.OutWidth, parent.Length * sideLengthFudge);
|
||||
t.Rotate(parent.Orientation);
|
||||
t.Rotate(parent.WorldOrientation);
|
||||
t.Translate(parent.Position);
|
||||
|
||||
segments.Add(t);
|
||||
foreach (TreeNode child in parent.Children) {
|
||||
child.Position = outPosition;
|
||||
child.Orientation += parent.Orientation;
|
||||
float orientation = parent.WorldOrientation + child.Orientation;
|
||||
child.WorldOrientation = orientation;
|
||||
queue.AddLast(child);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user