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3d1de388b8
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8f79bb8680
@ -13,9 +13,8 @@ namespace SemiColinGames {
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public int Top { get => bbox.Top; }
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public Point HalfSize { get => new Point(Width / 2, Height / 2); }
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private readonly Random random = new Random();
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private float shakeTime = 0.0f;
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private Random random = new Random();
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public Matrix Projection {
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get => Matrix.CreateOrthographicOffCenter(Left, Left + Width, Height, 0, -1, 1);
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@ -52,7 +52,7 @@ namespace SemiColinGames {
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private const int spriteCenterYOffset = 2;
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private readonly Vector2 eyeOffset = new Vector2(4, -3);
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private readonly FSM<NPC> fsm;
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private FSM<NPC> fsm;
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public NPC(Point position, int facing) {
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Position = position;
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@ -31,6 +31,7 @@ namespace SemiColinGames {
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private int swordSwingNum = 0;
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private const int swordSwingMax = 6;
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private float ySpeed = 0;
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private double jumpTime = 0;
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private float invincibilityTime = 0;
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public Player(Point position, int facing) {
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@ -138,6 +139,11 @@ namespace SemiColinGames {
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jumps = 1;
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ySpeed = -0.0001f;
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Debug.AddRect(Box(position), Color.Cyan);
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double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
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// if (jumpElapsed > 0.2) {
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// Debug.WriteLine("jump time: " + jumpElapsed);
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// }
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jumpTime = Clock.ModelTime.TotalSeconds;
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} else {
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jumps = 0;
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Debug.AddRect(Box(position), Color.Orange);
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