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No commits in common. "0c7fa957115bced1b8c45929f2ee7123b2f94e7b" and "9bd33a406a60826e5b5cd76ae79455928d0f2359" have entirely different histories.

3 changed files with 6 additions and 6 deletions

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@ -124,7 +124,7 @@ namespace SemiColinGames {
// UI should start at least 48px from the left edge of the screen and 27 from the top, as per: // UI should start at least 48px from the left edge of the screen and 27 from the top, as per:
// https://docs.microsoft.com/en-us/windows/uwp/design/devices/designing-for-tv#tv-safe-area // https://docs.microsoft.com/en-us/windows/uwp/design/devices/designing-for-tv#tv-safe-area
// Can test this on actual Xbox via: // Can test this on actual Xbox via:
// Settings > Launch Settings > General > TV & Display Options > Resolution > 720p. // Settings > Launch Settings > Display & Sound > Resolution > 720p.
int y = 27; int y = 27;
foreach (var toast in toasts) { foreach (var toast in toasts) {
spriteBatch.DrawString(Textures.DebugFont, toast, new Vector2(48, y), Color.Teal); spriteBatch.DrawString(Textures.DebugFont, toast, new Vector2(48, y), Color.Teal);

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@ -53,7 +53,7 @@ namespace SemiColinGames {
private readonly Vector2 eyeOffset = new Vector2(4, -9); private readonly Vector2 eyeOffset = new Vector2(4, -9);
private readonly FSM<NPC> fsm; private readonly FSM<NPC> fsm;
private readonly Vector2 halfSize = new Vector2(11, 24); private readonly Vector2 halfSize = new Vector2(12, 24);
public NPC(Vector2 position, int facing) { public NPC(Vector2 position, int facing) {
sprite = Sprites.Executioner; sprite = Sprites.Executioner;

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@ -9,10 +9,10 @@ namespace SemiColinGames {
public static void Load(ContentManager content) { public static void Load(ContentManager content) {
IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short"); IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
SwordSwings[0] = content.Load<SoundEffect>("sfx/zs_whoosh_30568"); SwordSwings[0] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_1");
SwordSwings[1] = content.Load<SoundEffect>("sfx/zs_whoosh_30569"); SwordSwings[1] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_2");
SwordSwings[2] = content.Load<SoundEffect>("sfx/zs_whoosh_30570"); SwordSwings[2] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_3");
SwordSwings[3] = content.Load<SoundEffect>("sfx/zs_whoosh_30571"); SwordSwings[3] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_4");
} }
} }
} }