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123ea724d0
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enemy now moves
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2021-02-08 16:08:01 -05:00 |
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95d24a63ec
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pass in a newShots list instead of returning one
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2020-11-30 17:20:14 -05:00 |
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9c289bd132
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add basic Enemy skeleton
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2020-11-30 17:12:09 -05:00 |
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d8f3d940ef
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move Draw() into Player & Shot
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2020-11-30 16:23:35 -05:00 |
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b5853828bd
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ShmupWorld: pad screen bounds for reaping objects
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2020-11-30 15:34:59 -05:00 |
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0f5f7b84f7
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ShmupWorld: add Player.Update() as separate function
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2020-11-30 15:11:52 -05:00 |
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5d9a7205a1
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add autofire (with a cooldown); don't shoot a plethora of shots at once
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2020-11-20 16:18:12 -05:00 |
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ed3dd73493
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add debug toasts & more shots at once
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2020-11-19 19:38:31 -05:00 |
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18f80f8a70
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lots pewpews, in rotating colors
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2020-11-19 18:52:56 -05:00 |
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db01dcea28
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generate Shots on user input & reap them once offscreen
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2020-11-19 17:55:27 -05:00 |
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3c08579ed9
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add some shots (pew pew pew)
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2020-11-19 17:26:50 -05:00 |
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7695f45cc0
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clamp player movement to world
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2020-11-19 16:36:21 -05:00 |
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fd4bf85d1c
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add basic shmup game
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2020-11-19 14:44:12 -05:00 |
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