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06620ce368
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add TODO to Player
GitOrigin-RevId: 0f94fab230a6f3071dbe2838235a8250b2db662c
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2020-02-13 14:46:30 -05:00 |
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2c2feb0f88
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fix turbosword issue
GitOrigin-RevId: 57127fc84e9447f46ca27888546612c9cfbad58a
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2020-02-13 14:46:26 -05:00 |
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3589a3660f
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remove spurious cast
GitOrigin-RevId: 62d8d539d7fb643dd7e3b3fe89d7b141f47a1609
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2020-02-13 14:46:23 -05:00 |
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7fe248aecc
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refactor uses of gamepad / keyboard history
GitOrigin-RevId: ee4d881cb0aad41a0cdf8ac10aa9489b652384f4
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2020-02-13 14:46:19 -05:00 |
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307efa5f5b
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use History for handling gamepad & keyboard state
GitOrigin-RevId: 87aa91b212eedb5e3f64cc50de70098ce5f81596
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2020-02-13 14:46:15 -05:00 |
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80b6e2ac5c
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FpsCounter now returns an int (rounded up)
rename gameTime -> time in Player
GitOrigin-RevId: 0270c026e62acbc934127ec881a770de219e2fa1
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2020-02-13 14:45:55 -05:00 |
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83709e9a61
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pull out world viewport size into a Camera class
GitOrigin-RevId: 92cd946afeaee9ba1503e55be239e3384100cc9a
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2020-02-13 14:45:28 -05:00 |
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05a779e1fb
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draw to a RenderTarget & scale that to screen
GitOrigin-RevId: b4635c5fabc03e6f19be595c68e3aa94203aa454
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2020-02-13 14:45:25 -05:00 |
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7f4ce7e854
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add nod during stretch
GitOrigin-RevId: 54f82b43a8c7c7aca419cb98a572e899213f4002
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2020-02-13 14:45:21 -05:00 |
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576ac65eb7
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slight tweak to sword-swinging code
GitOrigin-RevId: 042df7ea95bf77f029107c1a9363f3e1343bb928
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2020-02-13 14:45:17 -05:00 |
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6766e5ecf3
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move groundLevel up a bit
GitOrigin-RevId: 45af011ee04538fb2921927298468c18f453d4b9
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2020-02-13 14:45:13 -05:00 |
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44874f781d
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whee, now you can jump!
GitOrigin-RevId: e8c408b0ffcbb3f2ddfa2346fc9823fea86dfe00
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2020-02-13 14:45:10 -05:00 |
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d9ed88a9ef
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dpad support
GitOrigin-RevId: 9c28c2defa0c5222a5ffd10e09648d6041f146ef
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2020-02-13 14:45:06 -05:00 |
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050a5b0567
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add sword swing
GitOrigin-RevId: 46ebf8496eca9d752eeec6d3a2fad202a8f33867
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2020-02-13 14:45:02 -05:00 |
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fdd0eb60c4
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basic Player motions and poses
GitOrigin-RevId: 88a4e7a20841e2551a6bdd417521228f87110449
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2020-02-13 14:44:58 -05:00 |
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