Browse Source

back to SneakScene as default

main
Colin McMillen 3 years ago
parent
commit
fb0fee59ad
  1. 8
      Shared/SneakGame.cs

8
Shared/SneakGame.cs

@ -64,16 +64,16 @@ namespace SemiColinGames {
private void LoadLevel() { private void LoadLevel() {
world?.Dispose(); world?.Dispose();
// world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json"));
world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json"));
// world = new TreeWorld(); // world = new TreeWorld();
// world = new ShmupWorld(); // world = new ShmupWorld();
world = new SpiderWorld();
// world = new SpiderWorld();
scene?.Dispose(); scene?.Dispose();
// scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera);
scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera);
// scene = new TreeScene(GraphicsDevice); // scene = new TreeScene(GraphicsDevice);
// scene = new ShmupScene(GraphicsDevice, ((ShmupWorld) world).Bounds.Size); // scene = new ShmupScene(GraphicsDevice, ((ShmupWorld) world).Bounds.Size);
scene = new SpiderScene(GraphicsDevice, ((SpiderWorld) world).Bounds.Size);
// scene = new SpiderScene(GraphicsDevice, ((SpiderWorld) world).Bounds.Size);
GC.Collect(); GC.Collect();
GC.WaitForPendingFinalizers(); GC.WaitForPendingFinalizers();

Loading…
Cancel
Save