From fb0fee59adc55b32bb94d350832b343aab3e105e Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Mon, 12 Jul 2021 15:10:18 -0400 Subject: [PATCH] back to SneakScene as default --- Shared/SneakGame.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Shared/SneakGame.cs b/Shared/SneakGame.cs index 3e3e453..baee964 100644 --- a/Shared/SneakGame.cs +++ b/Shared/SneakGame.cs @@ -64,16 +64,16 @@ namespace SemiColinGames { private void LoadLevel() { world?.Dispose(); - // world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json")); + world = new SneakWorld(GraphicsDevice, Content.LoadString("levels/demo.json")); // world = new TreeWorld(); // world = new ShmupWorld(); - world = new SpiderWorld(); + // world = new SpiderWorld(); scene?.Dispose(); - // scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera); + scene = new SneakScene(GraphicsDevice, ((SneakWorld) world).Camera); // scene = new TreeScene(GraphicsDevice); // scene = new ShmupScene(GraphicsDevice, ((ShmupWorld) world).Bounds.Size); - scene = new SpiderScene(GraphicsDevice, ((SpiderWorld) world).Bounds.Size); + // scene = new SpiderScene(GraphicsDevice, ((SpiderWorld) world).Bounds.Size); GC.Collect(); GC.WaitForPendingFinalizers();