diff --git a/Shared/Player.cs b/Shared/Player.cs index 70d7b6e..2aa8d5a 100644 --- a/Shared/Player.cs +++ b/Shared/Player.cs @@ -36,6 +36,8 @@ namespace SemiColinGames { private Facing facing = Facing.Right; private Pose pose = Pose.Jumping; private double swordSwingTime = 0; + private int swordSwingNum = 0; + private int swordSwingMax = 6; private float ySpeed = 0; public Player(Texture2D texture) { @@ -157,6 +159,7 @@ namespace SemiColinGames { if (input[0].Attack && !input[1].Attack && swordSwingTime <= 0) { swordSwingTime = 0.3; + swordSwingNum = (swordSwingNum + 1) % swordSwingMax; } result.Y = ySpeed * modelTime; @@ -176,14 +179,14 @@ namespace SemiColinGames { case Pose.Jumping: return 35 + frameNum; case Pose.Stretching: - return 22 + (int) Clock.ModelTime.TotalMilliseconds / 125 % 2; + return (int) Clock.ModelTime.TotalMilliseconds / 125 % 2; case Pose.SwordSwing: if (swordSwingTime > 0.2) { - return 15; + return 0 + swordSwingNum * 3; } else if (swordSwingTime > 0.1) { - return 16; + return 1 + swordSwingNum * 3; } else { - return 17; + return 2 + swordSwingNum * 3; } case Pose.Crouching: return 26;