rename IWindow -> IDisplay & refactor uses
GitOrigin-RevId: 9cb63778dead2564bc6d3931d7fc9626c878fd8c
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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namespace Jumpy {
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namespace Jumpy {
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public interface IWindow {
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public interface IDisplay {
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void Initialize(GameWindow window, GraphicsDeviceManager graphics);
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void Initialize(GameWindow window, GraphicsDeviceManager graphics);
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void SetFullScreen(bool fullScreen);
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void SetFullScreen(bool fullScreen);
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}
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}
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@ -9,7 +9,7 @@
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<Import_RootNamespace>Jumpy.Shared</Import_RootNamespace>
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<Import_RootNamespace>Jumpy.Shared</Import_RootNamespace>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="$(MSBuildThisFileDirectory)IWindow.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)IDisplay.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)KeyboardInput.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)KeyboardInput.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)JumpyGame.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)JumpyGame.cs" />
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</ItemGroup>
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</ItemGroup>
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@ -11,7 +11,7 @@ namespace Jumpy {
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SpriteFont font;
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SpriteFont font;
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KeyboardInput keyboardInput = new KeyboardInput();
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KeyboardInput keyboardInput = new KeyboardInput();
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bool fullScreen = false;
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bool fullScreen = false;
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IWindow display;
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IDisplay display;
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public JumpyGame() {
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public JumpyGame() {
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graphics = new GraphicsDeviceManager(this);
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graphics = new GraphicsDeviceManager(this);
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@ -21,7 +21,7 @@ namespace Jumpy {
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// Performs initialization that's needed before starting to run.
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// Performs initialization that's needed before starting to run.
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protected override void Initialize() {
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protected override void Initialize() {
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display = (IWindow) Services.GetService(typeof(IWindow));
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display = (IDisplay) Services.GetService(typeof(IDisplay));
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display.Initialize(Window, graphics);
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display.Initialize(Window, graphics);
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display.SetFullScreen(fullScreen);
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display.SetFullScreen(fullScreen);
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base.Initialize();
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base.Initialize();
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