diff --git a/Shared/Scene.cs b/Shared/Scene.cs index fe8aa40..d1d9e81 100644 --- a/Shared/Scene.cs +++ b/Shared/Scene.cs @@ -38,8 +38,8 @@ namespace SemiColinGames { // TODO: handle unloading of resources when the level is done. spriteBatch = new SpriteBatch(graphics); font = content.Load("font"); - grasslandBg1 = content.Load("grassland_bg1"); - grasslandBg2 = content.Load("grassland_bg2"); + grasslandBg1 = content.Load("backgrounds/anokolisa/grassland_bg1"); + grasslandBg2 = content.Load("backgrounds/anokolisa/grassland_bg2"); } public bool Enabled { get; set; } diff --git a/Shared/SneakGame.cs b/Shared/SneakGame.cs index a89a9ef..cf01dd8 100644 --- a/Shared/SneakGame.cs +++ b/Shared/SneakGame.cs @@ -69,8 +69,8 @@ namespace SemiColinGames { private void LoadLevel() { framesToSuppress = 2; camera = new Camera(); - player = new Player(Content.Load("Ninja_Female")); - world = new World(Content.Load("grassland"), Levels.ONE_ONE); + player = new Player(Content.Load("sprites/ccg/ninja_female")); + world = new World(Content.Load("tiles/anokolisa/grassland"), Levels.ONE_ONE); scene = new Scene(GraphicsDevice, camera, Content); }