remove now-unneeded groundLevel constant

GitOrigin-RevId: 91e2c3320a6ff56938c6c05757a5e035993721ba
This commit is contained in:
Colin McMillen 2019-12-12 13:36:25 -05:00
parent 11ea98345d
commit e7006525be

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@ -17,7 +17,6 @@ namespace Jumpy {
private const int moveSpeed = 200; private const int moveSpeed = 200;
private const int jumpSpeed = 600; private const int jumpSpeed = 600;
private const int gravity = 2000; private const int gravity = 2000;
private const int groundLevel = 10000;
private Point position = new Point(Camera.Width / 2, 10); private Point position = new Point(Camera.Width / 2, 10);
private Facing facing = Facing.Right; private Facing facing = Facing.Right;
@ -130,11 +129,6 @@ namespace Jumpy {
if (airState == AirState.Jumping || airState == AirState.Falling) { if (airState == AirState.Jumping || airState == AirState.Falling) {
position.Y += (int) (ySpeed * time.ElapsedGameTime.TotalSeconds); position.Y += (int) (ySpeed * time.ElapsedGameTime.TotalSeconds);
ySpeed += gravity * (float) time.ElapsedGameTime.TotalSeconds; ySpeed += gravity * (float) time.ElapsedGameTime.TotalSeconds;
if (position.Y > groundLevel) {
position.Y = groundLevel;
ySpeed = 0;
airState = AirState.Ground;
}
} }
if (airState == AirState.Jumping && pose != Pose.SwordSwing) { if (airState == AirState.Jumping && pose != Pose.SwordSwing) {
pose = Pose.Jumping; pose = Pose.Jumping;