transcribe 1-1 as testing World
GitOrigin-RevId: 0267ea2f77636413d5681b212a23177de47c91dd
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@ -10,7 +10,10 @@ namespace Jumpy {
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GrassL,
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GrassR,
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Rock,
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Water
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RockL,
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RockR,
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Water,
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Block
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}
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class Tile {
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@ -38,25 +41,40 @@ namespace Jumpy {
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break;
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}
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case Terrain.GrassL: {
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Rectangle source = new Rectangle(2 * size, 0 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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Rectangle source = new Rectangle(2 * size, 0 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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case Terrain.GrassR: {
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Rectangle source = new Rectangle(4 * size, 0 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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Rectangle source = new Rectangle(4 * size, 0 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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case Terrain.Rock: {
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Rectangle source = new Rectangle(3 * size, 1 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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case Terrain.RockL: {
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Rectangle source = new Rectangle(1 * size, 2 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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case Terrain.RockR: {
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Rectangle source = new Rectangle(5 * size, 2 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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case Terrain.Water: {
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Rectangle source = new Rectangle(9 * size, 2 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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case Terrain.Block: {
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Rectangle source = new Rectangle(6 * size, 3 * size, size, size);
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spriteBatch.Draw(texture, drawPos, source, Color.White);
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break;
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}
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case Terrain.Empty:
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default:
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break;
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@ -75,18 +93,18 @@ namespace Jumpy {
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public int Height { get; }
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string[] worldDesc = new string[] {
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" .",
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" .",
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" .",
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" <=> === .",
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" .",
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" .",
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" <=> <=> ======== == .",
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" = == .",
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" == .",
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" .",
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"=============> <==================================================================.",
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"..............~~~~~................................................................." };
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" X ",
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" . ",
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" X <======> <==X X <=> <XX> XX . ",
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" XXX . ",
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" XXXX . ",
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" XXXXX . ",
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" X <X=X> <> <> <X> = <> X X X X <> X X XX X <=X> XXXXXX . ",
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" <> [] [] XX XX XXX XX XXXXXXX . ",
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" <> [] [] [] XXX XXX XXXX XXX <> <> XXXXXXXX ",
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" []12345678[]123456[]123456789[]1234567890 123456 123456 12345 1234 12345 1234 123XXXX XXXX1234XXXXX XXXX1234[]123 1234567[]XXXXXXXXX12345678 ",
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"===========================..========..======..=========..=========> <=============> <==============================================================> <=======..==============..==============================",
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"...................................................................] [.............] [..............................................................] [......................................................." };
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public World(Texture2D texture) {
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// TODO: better error handling for if the string[] isn't rectangular.
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@ -109,9 +127,18 @@ namespace Jumpy {
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case '.':
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terrain = Terrain.Rock;
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break;
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case '[':
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terrain = Terrain.RockL;
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break;
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case ']':
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terrain = Terrain.RockR;
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break;
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case '~':
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terrain = Terrain.Water;
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break;
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case 'X':
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terrain = Terrain.Block;
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break;
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case ' ':
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default:
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terrain = Terrain.Empty;
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