run dos2unix on all source files
GitOrigin-RevId: c65ff59d86415057167f600d1c31545b1ff0b49b
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using System;
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using System;
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// Good background reading, eventually:
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// Good background reading, eventually:
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System;
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using System;
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namespace SemiColinGames {
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namespace SemiColinGames {
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class FpsCounter {
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class FpsCounter {
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using System;
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using System;
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namespace SemiColinGames {
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namespace SemiColinGames {
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// A History is a queue of fixed length N that records the N most recent items Add()ed to it.
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// A History is a queue of fixed length N that records the N most recent items Add()ed to it.
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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namespace SemiColinGames {
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namespace SemiColinGames {
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public interface IDisplay {
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public interface IDisplay {
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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