fix build

GitOrigin-RevId: 76185e284b5506cd191287b51908deae0f4a71cc
This commit is contained in:
Colin McMillen 2019-12-08 08:30:42 -05:00
parent 6bb646e2ce
commit cb2f9687fa

View File

@ -68,12 +68,11 @@ namespace Jumpy {
if (frameNum == 3) { if (frameNum == 3) {
frameNum = 1; frameNum = 1;
} }
int sourceX = spriteTileSize * frameNum + spriteTileSize * 3; int sourceX = spriteSize * frameNum + spriteSize * 3;
int sourceY = spriteTileSize * 0; int sourceY = spriteSize * 0;
Rectangle source = new Rectangle(sourceX, sourceY, 144, 144); Rectangle source = new Rectangle(sourceX, sourceY, spriteSize, spriteSize);
// Vector2 position = new Vector2(0, 0);
Vector2 position = new Vector2(100, 100); Vector2 position = new Vector2(100, 100);
Vector2 spriteCenter = new Vector2(144 / 2, 144 / 2); Vector2 spriteCenter = new Vector2(spriteSize / 2, spriteSize / 2);
spriteBatch.Begin(); spriteBatch.Begin();
spriteBatch.Draw(playerTexture, position, source, Color.White, 0f, spriteCenter, Vector2.One, SpriteEffects.FlipHorizontally, 0f); spriteBatch.Draw(playerTexture, position, source, Color.White, 0f, spriteCenter, Vector2.One, SpriteEffects.FlipHorizontally, 0f);
spriteBatch.End(); spriteBatch.End();