start Player on ground
GitOrigin-RevId: e781328586e453e0e8c080b7ccb5026de3348064
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@ -15,7 +15,7 @@ namespace SemiColinGames {
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private const int spriteSize = 48;
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private const int spriteWidth = 7;
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private Point position = new Point(64, 16);
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private Point position = new Point(64, 16 * 14);
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private int jumps = 0;
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private Facing facing = Facing.Right;
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private Pose pose = Pose.Jumping;
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