more level decorations
GitOrigin-RevId: b6446a7451f877fc7c46a35a49d450dd1f3b9c26
This commit is contained in:
parent
f1b71ca87d
commit
c4e211e750
@ -5,19 +5,19 @@
|
||||
};
|
||||
|
||||
public const string DEMO = @"
|
||||
1
|
||||
7 <=============>
|
||||
6 { { { } { ;
|
||||
5 } ; ; ; }
|
||||
4 } ; }
|
||||
3 }
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8 <=X=X=X=> <=============> (__________)
|
||||
9 / \
|
||||
0 | |
|
||||
1 | |
|
||||
1
|
||||
0 <=X=X=X=> <=============> (__________)
|
||||
5 / \
|
||||
4 | |
|
||||
3 | |
|
||||
2 | |
|
||||
3 dfffxfffxfffb dfffxfffxfffb v v
|
||||
w wr wqw t wew ww dfffxfffxfffb v twq r wtwv
|
||||
=================> <=============> <================================================================================================
|
||||
..................~`~`~`...............^^^^.................................................................................................
|
||||
..................======....................................................................................................................";
|
||||
|
@ -38,6 +38,14 @@ namespace SemiColinGames {
|
||||
public static Terrain Fence = new Terrain('f', false);
|
||||
public static Terrain FencePost = new Terrain('x', false);
|
||||
public static Terrain FenceR = new Terrain('b', false);
|
||||
public static Terrain VineTop = new Terrain('{', false);
|
||||
public static Terrain VineMid = new Terrain(';', false);
|
||||
public static Terrain VineBottom = new Terrain('}', false);
|
||||
public static Terrain GrassTall = new Terrain('q', false);
|
||||
public static Terrain GrassShort = new Terrain('w', false);
|
||||
public static Terrain Shoots = new Terrain('e', false);
|
||||
public static Terrain Bush = new Terrain('r', false);
|
||||
public static Terrain Mushroom = new Terrain('t', false);
|
||||
|
||||
public bool IsObstacle { get; private set; }
|
||||
|
||||
@ -87,6 +95,14 @@ namespace SemiColinGames {
|
||||
{ Terrain.Fence, GetTextureSource(Textures.Grassland, 6, 4) },
|
||||
{ Terrain.FencePost, GetTextureSource(Textures.Grassland, 7, 4) },
|
||||
{ Terrain.FenceR, GetTextureSource(Textures.Grassland, 8, 4) },
|
||||
{ Terrain.VineTop, GetTextureSource(Textures.Ruins, 12, 5) },
|
||||
{ Terrain.VineMid, GetTextureSource(Textures.Ruins, 12, 6) },
|
||||
{ Terrain.VineBottom, GetTextureSource(Textures.Ruins, 12, 7) },
|
||||
{ Terrain.GrassTall, GetTextureSource(Textures.Grassland, 13, 0) },
|
||||
{ Terrain.GrassShort, GetTextureSource(Textures.Grassland, 14, 0) },
|
||||
{ Terrain.Shoots, GetTextureSource(Textures.Grassland, 15, 0) },
|
||||
{ Terrain.Bush, GetTextureSource(Textures.Grassland, 13, 2) },
|
||||
{ Terrain.Mushroom, GetTextureSource(Textures.Grassland, 17, 2) },
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user