Add Consolas as sprite font

GitOrigin-RevId: e30c036fa144e580655d0b4bbbd5077eba72b62b
This commit is contained in:
Colin McMillen 2019-12-08 20:33:20 -05:00
parent 83709e9a61
commit c247b6c389

View File

@ -81,13 +81,13 @@ namespace Jumpy {
// Draw RenderTarget to screen. // Draw RenderTarget to screen.
GraphicsDevice.SetRenderTarget(null); GraphicsDevice.SetRenderTarget(null);
GraphicsDevice.Clear(Color.Black); GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend,
SamplerState.PointClamp, DepthStencilState.Default, SamplerState.PointClamp, DepthStencilState.Default,
RasterizerState.CullNone); RasterizerState.CullNone);
Rectangle drawRect = new Rectangle( Rectangle drawRect = new Rectangle(
0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); 0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
spriteBatch.Draw(renderTarget, drawRect, Color.White); spriteBatch.Draw(renderTarget, drawRect, Color.White);
// spriteBatch.DrawString(font, "hello world", new Vector2(10, 10), Color.Black); spriteBatch.DrawString(font, "FPS: 60", new Vector2(10, 10), Color.White);
spriteBatch.End(); spriteBatch.End();
base.Draw(gameTime); base.Draw(gameTime);