make CollisionTargets an auto property
GitOrigin-RevId: ca7bf8f68bdc9cacef191cff5efe930ca7942b34
This commit is contained in:
parent
76dbdc6913
commit
bb8cf9e63b
@ -83,7 +83,6 @@ namespace SemiColinGames {
|
||||
|
||||
public const int TileSize = 16;
|
||||
readonly Tile[] tiles;
|
||||
readonly Aabb[] collisionTargets;
|
||||
|
||||
// Size of World in terms of tile grid.
|
||||
private readonly int tileWidth;
|
||||
@ -160,24 +159,24 @@ namespace SemiColinGames {
|
||||
}
|
||||
tiles = tilesList.ToArray();
|
||||
|
||||
// Because we added tiles from left to right, the collisionTargets are sorted by x-position.
|
||||
// We maintain this invariant so that it's possible to efficiently find collisionTargets that
|
||||
// Because we added tiles from left to right, the CollisionTargets are sorted by x-position.
|
||||
// We maintain this invariant so that it's possible to efficiently find CollisionTargets that
|
||||
// are nearby a given x-position.
|
||||
collisionTargets = new Aabb[tiles.Length + 2];
|
||||
CollisionTargets = new Aabb[tiles.Length + 2];
|
||||
|
||||
// Add a synthetic collisionTarget on the left side of the world.
|
||||
collisionTargets[0] = new Aabb(new Vector2(-1, 0), new Vector2(1, float.MaxValue));
|
||||
CollisionTargets[0] = new Aabb(new Vector2(-1, 0), new Vector2(1, float.MaxValue));
|
||||
|
||||
// Now add all the normal collisionTargets for every static terrain tile.
|
||||
Vector2 halfSize = new Vector2(TileSize / 2, TileSize / 2);
|
||||
for (int i = 0; i < tiles.Length; i++) {
|
||||
Vector2 center = new Vector2(
|
||||
tiles[i].Position.Left + halfSize.X, tiles[i].Position.Top + halfSize.Y);
|
||||
collisionTargets[i + 1] = new Aabb(center, halfSize);
|
||||
CollisionTargets[i + 1] = new Aabb(center, halfSize);
|
||||
}
|
||||
|
||||
// Add a final synthetic collisionTarget on the right side of the world.
|
||||
collisionTargets[tiles.Length + 1] = new Aabb(
|
||||
CollisionTargets[tiles.Length + 1] = new Aabb(
|
||||
new Vector2(Width + 1, 0), new Vector2(1, float.MaxValue));
|
||||
}
|
||||
|
||||
@ -187,8 +186,6 @@ namespace SemiColinGames {
|
||||
}
|
||||
}
|
||||
|
||||
public Aabb[] CollisionTargets {
|
||||
get { return collisionTargets; }
|
||||
}
|
||||
public Aabb[] CollisionTargets { get; }
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user