set mouse visible; smol refactor
GitOrigin-RevId: b6a557f79b782693897421fb6afdcebfbdf10c35
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@ -15,6 +15,7 @@ namespace Jumpy {
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public JumpyGame() {
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public JumpyGame() {
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graphics = new GraphicsDeviceManager(this);
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graphics = new GraphicsDeviceManager(this);
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IsMouseVisible = true;
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Content.RootDirectory = "Content";
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Content.RootDirectory = "Content";
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}
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}
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@ -22,6 +23,7 @@ namespace Jumpy {
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protected override void Initialize() {
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protected override void Initialize() {
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window = (IWindow) Services.GetService(typeof(IWindow));
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window = (IWindow) Services.GetService(typeof(IWindow));
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window.SetFullScreen(fullScreen, this, graphics);
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window.SetFullScreen(fullScreen, this, graphics);
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base.Initialize();
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base.Initialize();
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}
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}
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@ -42,8 +44,8 @@ namespace Jumpy {
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List<Keys> keysDown = keyboardInput.NewKeysDown();
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List<Keys> keysDown = keyboardInput.NewKeysDown();
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if (keysDown.Contains(Keys.F12)) {
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if (keysDown.Contains(Keys.F12)) {
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window.SetFullScreen(!fullScreen, this, graphics);
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fullScreen = !fullScreen;
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fullScreen = !fullScreen;
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window.SetFullScreen(fullScreen, this, graphics);
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}
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}
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
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