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@ -24,6 +24,7 @@ namespace SemiColinGames { |
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// attempt to draw the scene. This is a workaround for the fact that otherwise the first few
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// frames can be really slow to draw.
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int framesToSuppress; |
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int levelIdx = 0; |
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Scene scene; |
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Player player; |
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@ -72,8 +73,9 @@ namespace SemiColinGames { |
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framesToSuppress = 2; |
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camera = new Camera(); |
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player = new Player(); |
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world = new World(Levels.ONE_ONE); |
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world = new World(Levels.ALL_LEVELS[levelIdx % Levels.ALL_LEVELS.Length]); |
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scene = new Scene(GraphicsDevice, camera); |
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levelIdx++; |
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} |
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// Called once per game. Unloads all game content.
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