add System.Text.Json to dependencies
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@ -27,6 +27,7 @@
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="System.Text.Json" Version="5.0.2" />
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</ItemGroup>
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<Import Project="..\Shared\Shared.projitems" Label="Shared" />
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</Project>
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@ -179,18 +179,19 @@
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<PackageReference Include="SharpDX.XAudio2">
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<Version>4.2.0</Version>
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</PackageReference>
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<PackageReference Include="System.Text.Json">
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<Version>5.0.2</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="..\Shared\Shared.projitems" Label="Shared" />
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
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<VisualStudioVersion>14.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.WindowsUniversal" Version="3.8.0.*" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.*" />
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</ItemGroup>
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@ -198,4 +199,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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