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add System.Text.Json to dependencies

main
Colin McMillen 3 years ago
parent
commit
b561cf7243
  1. 1
      DesktopGL/DesktopGL.csproj
  2. 9
      UWP/UWP.csproj

1
DesktopGL/DesktopGL.csproj

@ -27,6 +27,7 @@
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="System.Text.Json" Version="5.0.2" />
</ItemGroup>
<Import Project="..\Shared\Shared.projitems" Label="Shared" />
</Project>

9
UWP/UWP.csproj

@ -179,18 +179,19 @@
<PackageReference Include="SharpDX.XAudio2">
<Version>4.2.0</Version>
</PackageReference>
<PackageReference Include="System.Text.Json">
<Version>5.0.2</Version>
</PackageReference>
</ItemGroup>
<Import Project="..\Shared\Shared.projitems" Label="Shared" />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<ItemGroup>
<PackageReference Include="MonoGame.Framework.WindowsUniversal" Version="3.8.0.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.*" />
</ItemGroup>
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
@ -198,4 +199,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>
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