tweak more physics constants
GitOrigin-RevId: 3751ded02ecb26dd6110682ed615bd421f982c20
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@ -13,9 +13,9 @@ namespace Jumpy {
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private Texture2D texture;
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private Texture2D texture;
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private const int spriteSize = 48;
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private const int spriteSize = 48;
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private const int spriteWidth = 7;
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private const int spriteWidth = 7;
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private const int moveSpeed = 150;
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private const int moveSpeed = 180;
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private const int jumpSpeed = 500;
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private const int jumpSpeed = 600;
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private const int gravity = 1500;
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private const int gravity = 2400;
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private Point position = new Point(Camera.Width / 2, 10);
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private Point position = new Point(Camera.Width / 2, 10);
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private Facing facing = Facing.Right;
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private Facing facing = Facing.Right;
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