add Debug.AddPoint, enable debug by default
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@ -27,7 +27,7 @@ namespace SemiColinGames {
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}
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}
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}
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}
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public static bool Enabled = false;
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public static bool Enabled = true;
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// This is a LinkedList instead of a List because SetFpsText() adds to its front.
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// This is a LinkedList instead of a List because SetFpsText() adds to its front.
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static readonly LinkedList<string> toasts = new LinkedList<string>();
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static readonly LinkedList<string> toasts = new LinkedList<string>();
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// Lines in excess of MAX_LINES get dropped on the floor.
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// Lines in excess of MAX_LINES get dropped on the floor.
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@ -91,6 +91,11 @@ namespace SemiColinGames {
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AddRect(rect, color);
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AddRect(rect, color);
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}
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}
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[Conditional("DEBUG")]
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public static void AddPoint(Vector2 v, Color color) {
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AddPoint(v.ToPoint(), color);
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}
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[Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddPoint(Point p, Color color) {
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public static void AddPoint(Point p, Color color) {
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AddLine(p.X, p.Y - 2, p.X, p.Y + 1, color);
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AddLine(p.X, p.Y - 2, p.X, p.Y + 1, color);
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