add FNA build
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6
FNA/App.config
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6
FNA/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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71
FNA/FNA.csproj
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71
FNA/FNA.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A39F01F6-3124-4AFB-A7B1-AC822DFB4541}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SemiColinGames</RootNamespace>
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<AssemblyName>Sneak</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<LangVersion>8.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FnaExtensionMethods.cs" />
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<Compile Include="FnaProgram.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\FNA\FNA.csproj">
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<Project>{35253ce1-c864-4cd3-8249-4d1319748e8f}</Project>
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<Name>FNA</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Newtonsoft.Json\Src\Newtonsoft.Json\Newtonsoft.Json.csproj">
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<Project>{60ba5cb8-55db-467a-8d9b-342bd4b50c23}</Project>
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<Name>Newtonsoft.Json</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="..\Shared\Shared.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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20
FNA/FnaExtensionMethods.cs
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20
FNA/FnaExtensionMethods.cs
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using Microsoft.Xna.Framework;
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namespace SemiColinGames {
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public static class FnaExtensionMethods {
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// Point
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public static Vector2 ToVector2(this Point p) {
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return new Vector2(p.X, p.Y);
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}
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// Rectangle
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public static Point Size(this Rectangle r) {
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return new Point(r.Width, r.Height);
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}
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// Vector2
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public static Point ToPoint(this Vector2 v) {
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return new Point((int) v.X, (int) v.Y);
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}
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}
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}
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48
FNA/FnaProgram.cs
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48
FNA/FnaProgram.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace SemiColinGames {
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public class DesktopGLDisplay : IDisplay {
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private GameWindow window;
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private GraphicsDeviceManager graphics;
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public void Initialize(GameWindow window, GraphicsDeviceManager graphics) {
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this.window = window;
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this.graphics = graphics;
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window.Title = "Sneak";
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}
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public void SetFullScreen(bool fullScreen) {
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if (fullScreen) {
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// In DesktopGL, we misappropriate "fullscreen" to be "the settings good for recording
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// gameplay GIFs".
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// window.IsBorderless = true;
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// graphics.PreferredBackBufferWidth = 720;
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// graphics.PreferredBackBufferHeight = 405;
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graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width;
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graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height;
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} else {
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// window.IsBorderless = false;
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graphics.PreferredBackBufferWidth = 1280;
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graphics.PreferredBackBufferHeight = 720;
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}
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Debug.WriteLine("display: {0}x{1}, fullscreen={2}",
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graphics.PreferredBackBufferWidth,
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graphics.PreferredBackBufferHeight,
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fullScreen);
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graphics.ApplyChanges();
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}
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}
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public static class DesktopGLProgram {
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[STAThread]
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static void Main() {
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using (var game = new SneakGame()) {
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game.Services.AddService(typeof(IDisplay), new DesktopGLDisplay());
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game.Run();
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}
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}
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}
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}
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36
FNA/Properties/AssemblyInfo.cs
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36
FNA/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("sneak-fna")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("sneak-fna")]
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[assembly: AssemblyCopyright("Copyright © 2021")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("a39f01f6-3124-4afb-a7b1-ac822dfb4541")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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