remove unused Crouching & Stretching poses

This commit is contained in:
Colin McMillen 2020-03-11 16:12:46 -04:00
parent 393e9d14b9
commit 9bd33a406a

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@ -5,7 +5,7 @@ using System.Collections.Generic;
namespace SemiColinGames { namespace SemiColinGames {
public class Player { public class Player {
private enum Pose { Walking, Standing, Crouching, Stretching, SwordSwing, Jumping }; private enum Pose { Walking, Standing, SwordSwing, Jumping };
private const int moveSpeed = 180; private const int moveSpeed = 180;
private const int jumpSpeed = -600; private const int jumpSpeed = -600;
@ -164,10 +164,6 @@ namespace SemiColinGames {
pose = Pose.Jumping; pose = Pose.Jumping;
} else if (inputMovement.X != 0) { } else if (inputMovement.X != 0) {
pose = Pose.Walking; pose = Pose.Walking;
} else if (input[0].Motion.Y > 0) {
pose = Pose.Stretching;
} else if (input[0].Motion.Y < 0) {
pose = Pose.Crouching;
} else { } else {
pose = Pose.Standing; pose = Pose.Standing;
} }
@ -206,8 +202,6 @@ namespace SemiColinGames {
// TODO: make a proper animation class & FSM-driven animations. // TODO: make a proper animation class & FSM-driven animations.
return Sprites.Ninja.GetTextureSource( return Sprites.Ninja.GetTextureSource(
"attack_sword", 0.3 - swordSwingTime); "attack_sword", 0.3 - swordSwingTime);
case Pose.Crouching:
case Pose.Stretching:
case Pose.Standing: case Pose.Standing:
default: default:
return Sprites.Ninja.GetTextureSource("idle", time); return Sprites.Ninja.GetTextureSource("idle", time);