remove unused Crouching & Stretching poses
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parent
393e9d14b9
commit
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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namespace SemiColinGames {
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namespace SemiColinGames {
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public class Player {
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public class Player {
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private enum Pose { Walking, Standing, Crouching, Stretching, SwordSwing, Jumping };
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private enum Pose { Walking, Standing, SwordSwing, Jumping };
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private const int moveSpeed = 180;
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private const int moveSpeed = 180;
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private const int jumpSpeed = -600;
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private const int jumpSpeed = -600;
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@ -164,10 +164,6 @@ namespace SemiColinGames {
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pose = Pose.Jumping;
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pose = Pose.Jumping;
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} else if (inputMovement.X != 0) {
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} else if (inputMovement.X != 0) {
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pose = Pose.Walking;
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pose = Pose.Walking;
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} else if (input[0].Motion.Y > 0) {
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pose = Pose.Stretching;
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} else if (input[0].Motion.Y < 0) {
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pose = Pose.Crouching;
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} else {
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} else {
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pose = Pose.Standing;
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pose = Pose.Standing;
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}
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}
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@ -206,8 +202,6 @@ namespace SemiColinGames {
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// TODO: make a proper animation class & FSM-driven animations.
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// TODO: make a proper animation class & FSM-driven animations.
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return Sprites.Ninja.GetTextureSource(
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return Sprites.Ninja.GetTextureSource(
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"attack_sword", 0.3 - swordSwingTime);
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"attack_sword", 0.3 - swordSwingTime);
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case Pose.Crouching:
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case Pose.Stretching:
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case Pose.Standing:
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case Pose.Standing:
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default:
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default:
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return Sprites.Ninja.GetTextureSource("idle", time);
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return Sprites.Ninja.GetTextureSource("idle", time);
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