diff --git a/Shared/Input.cs b/Shared/Input.cs index ec04b89..3e77059 100644 --- a/Shared/Input.cs +++ b/Shared/Input.cs @@ -34,7 +34,7 @@ namespace SemiColinGames { gamePad.IsButtonDown(Buttons.RightShoulder) && gamePad.IsButtonDown(Buttons.Y)); - Debug = gamePad.IsButtonDown(Buttons.LeftShoulder) || keyboard.IsKeyDown(Keys.OemMinus); + Debug = gamePad.IsButtonDown(Buttons.Back) || keyboard.IsKeyDown(Keys.OemMinus); Pause = gamePad.IsButtonDown(Buttons.Start) || keyboard.IsKeyDown(Keys.Pause); // Then potential motion directions. If the player attempts to input opposite directions at