Make new IWorld interface.
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800909394c
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811df57950
8
Shared/IWorld.cs
Normal file
8
Shared/IWorld.cs
Normal file
@ -0,0 +1,8 @@
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using System;
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namespace SemiColinGames {
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public interface IWorld : IDisposable {
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void Update(float modelTime, History<Input> input);
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Camera Camera { get; }
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}
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}
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@ -56,7 +56,8 @@ namespace SemiColinGames {
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GC.SuppressFinalize(this);
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GC.SuppressFinalize(this);
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}
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}
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public void Draw(bool isRunningSlowly, World world, bool paused) {
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public void Draw(bool isRunningSlowly, IWorld iworld, bool paused) {
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World world = (World) iworld;
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graphics.SetRenderTarget(null);
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graphics.SetRenderTarget(null);
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graphics.Clear(backgroundColor);
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graphics.Clear(backgroundColor);
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@ -12,6 +12,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Camera.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Camera.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ExtensionMethods.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ExtensionMethods.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)FSM.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)FSM.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)IWorld.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)NPC.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)NPC.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ProfilingList.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ProfilingList.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)SoundEffects.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)SoundEffects.cs" />
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@ -22,7 +22,7 @@ namespace SemiColinGames {
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readonly Timer drawTimer = new Timer(TARGET_FRAME_TIME / 2.0, "DrawTimer");
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readonly Timer drawTimer = new Timer(TARGET_FRAME_TIME / 2.0, "DrawTimer");
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Scene scene;
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Scene scene;
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World world;
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IWorld world;
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public SneakGame() {
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public SneakGame() {
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Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
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Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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namespace SemiColinGames {
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namespace SemiColinGames {
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public sealed class World : IDisposable {
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public sealed class World : IWorld {
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// Size of World in terms of tile grid.
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// Size of World in terms of tile grid.
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private int gridWidth;
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private int gridWidth;
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