only draw FPS when debug enabled

GitOrigin-RevId: 22783521cbfeb8e7cd672b1bc269acd4c933734c
This commit is contained in:
Colin McMillen 2019-12-16 21:45:19 -05:00
parent caa9b074d5
commit 67e952d64f

View File

@ -139,9 +139,13 @@ namespace Jumpy {
Rectangle drawRect = new Rectangle( Rectangle drawRect = new Rectangle(
0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); 0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
spriteBatch.Draw(renderTarget, drawRect, Color.White); spriteBatch.Draw(renderTarget, drawRect, Color.White);
string fpsText = $"{GraphicsDevice.Viewport.Width}x{GraphicsDevice.Viewport.Height}, " +
$"{fpsCounter.Fps} FPS"; if (Debug.Enabled) {
spriteBatch.DrawString(font, fpsText, new Vector2(10, 10), Color.White); string fpsText = $"{GraphicsDevice.Viewport.Width}x{GraphicsDevice.Viewport.Height}, " +
$"{fpsCounter.Fps} FPS";
spriteBatch.DrawString(font, fpsText, new Vector2(10, 10), Color.White);
}
spriteBatch.End(); spriteBatch.End();
base.Draw(gameTime); base.Draw(gameTime);