World: add Tiles to list so that they're sorted by x-coordinate
GitOrigin-RevId: f9c6cf8be450fc78aca950ad63ffa8e86a488de3
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@ -110,8 +110,8 @@ namespace SemiColinGames {
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Width = worldDesc.AsQueryable().Max(a => a.Length);
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Width = worldDesc.AsQueryable().Max(a => a.Length);
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Height = worldDesc.Length;
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Height = worldDesc.Length;
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Debug.WriteLine("world size: {0}x{1}", Width, Height);
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Debug.WriteLine("world size: {0}x{1}", Width, Height);
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for (int j = 0; j < Height; j++) {
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for (int i = 0; i < Width; i++) {
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for (int i = 0; i < Width; i++) {
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for (int j = 0; j < Height; j++) {
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Terrain terrain = Terrain.Empty;
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Terrain terrain = Terrain.Empty;
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if (i < worldDesc[j].Length) {
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if (i < worldDesc[j].Length) {
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switch (worldDesc[j][i]) {
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switch (worldDesc[j][i]) {
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