Timer: suppress printouts when not in DEBUG mode
Debug: add "using System.Diagnostics"
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@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace SemiColinGames {
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public static class Debug {
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@ -37,7 +38,7 @@ namespace SemiColinGames {
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static VertexPositionColor[] lineVertices;
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static VertexBuffer vertexBuffer;
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void Initialize(GraphicsDevice graphics) {
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lineVertices = new VertexPositionColor[MAX_LINE_VERTICES];
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vertexBuffer?.Dispose();
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@ -45,17 +46,17 @@ namespace SemiColinGames {
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graphics, typeof(VertexPositionColor), MAX_LINE_VERTICES, BufferUsage.WriteOnly);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void WriteLine(string s) {
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System.Diagnostics.Debug.WriteLine(s);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void WriteLine(string s, params object[] args) {
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System.Diagnostics.Debug.WriteLine(s, args);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void Clear(bool paused) {
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toasts.Clear();
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if (!paused) {
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@ -63,18 +64,18 @@ namespace SemiColinGames {
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}
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddToast(string s) {
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toasts.AddLast(s);
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}
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// FPS text is always displayed as the first toast (if set).
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void SetFpsText(string s) {
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toasts.AddFirst(s);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddRect(Rectangle rect, Color color) {
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AddLine(rect.Left, rect.Top + 1, rect.Right, rect.Top + 1, color);
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AddLine(rect.Left + 1, rect.Top + 1, rect.Left + 1, rect.Bottom, color);
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@ -82,7 +83,7 @@ namespace SemiColinGames {
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AddLine(rect.Left + 1, rect.Bottom, rect.Right, rect.Bottom, color);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddRect(AABB box, Color color) {
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Rectangle rect = new Rectangle(
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(int) (box.Position.X - box.HalfSize.X), (int) (box.Position.Y - box.HalfSize.Y),
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@ -90,13 +91,13 @@ namespace SemiColinGames {
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AddRect(rect, color);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddPoint(Point p, Color color) {
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AddLine(p.X, p.Y - 2, p.X, p.Y + 1, color);
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AddLine(p.X - 2, p.Y, p.X + 1, p.Y, color);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddLine(int p1x, int p1y, int p2x, int p2y, Color color) {
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if (lineIdx >= MAX_LINE_VERTICES) {
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return;
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@ -106,17 +107,17 @@ namespace SemiColinGames {
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lineIdx += 2;
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddLine(Point start, Point end, Color color) {
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AddLine(start.X, start.Y, end.X, end.Y, color);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void AddLine(Vector2 start, Vector2 end, Color color) {
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AddLine(start.ToPoint(), end.ToPoint(), color);
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void DrawToasts(SpriteBatch spriteBatch) {
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if (!Enabled) {
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return;
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@ -132,7 +133,7 @@ namespace SemiColinGames {
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}
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}
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[System.Diagnostics.Conditional("DEBUG")]
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[Conditional("DEBUG")]
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public static void Draw(GraphicsDevice graphics, BasicEffect lightingEffect) {
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if (!Enabled) {
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return;
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@ -29,6 +29,7 @@ namespace SemiColinGames {
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histogram[bucket]++;
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}
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[Conditional("DEBUG")]
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public void DumpStats() {
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Debug.WriteLine(name + ".DumpStats():");
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for (int i = 0; i < histogram.Length; i++) {
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