Add a TODO and fix a smol cleanup.
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@ -64,6 +64,7 @@ namespace SemiColinGames {
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child.SelectToken("frame.y").Value<int>(),
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child.SelectToken("frame.y").Value<int>(),
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child.SelectToken("frame.w").Value<int>(),
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child.SelectToken("frame.w").Value<int>(),
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child.SelectToken("frame.h").Value<int>());
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child.SelectToken("frame.h").Value<int>());
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// TODO: convert all durations to floats.
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int durationMs = child.SelectToken("duration").Value<int>();
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int durationMs = child.SelectToken("duration").Value<int>();
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frames.Add(new Frame(source, durationMs));
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frames.Add(new Frame(source, durationMs));
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}
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}
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@ -75,7 +76,7 @@ namespace SemiColinGames {
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int end = child.SelectToken("to").Value<int>();
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int end = child.SelectToken("to").Value<int>();
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string directionString = child.SelectToken("direction").Value<string>();
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string directionString = child.SelectToken("direction").Value<string>();
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AnimationDirection direction = directionString == "pingpong" ?
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AnimationDirection direction = directionString == "pingpong" ?
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AnimationDirection.PingPong: AnimationDirection.Forward;
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AnimationDirection.PingPong : AnimationDirection.Forward;
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int durationMs = 0;
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int durationMs = 0;
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for (int i = start; i <= end; i++) {
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for (int i = start; i <= end; i++) {
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durationMs += frames[i].DurationMs;
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durationMs += frames[i].DurationMs;
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