while paused, don't clear the list of Debug rects & lines
GitOrigin-RevId: d298abc6ad4d7808da927a20c726cab6a65dc61c
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588b18f9ad
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@ -47,10 +47,12 @@ namespace SemiColinGames {
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System.Diagnostics.Debug.WriteLine(s, args);
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System.Diagnostics.Debug.WriteLine(s, args);
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}
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}
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public static void Clear() {
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public static void Clear(bool paused) {
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toasts.Clear();
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toasts.Clear();
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rects.Clear();
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if (!paused) {
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lines.Clear();
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rects.Clear();
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lines.Clear();
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}
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}
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}
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public static void AddToast(string s) {
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public static void AddToast(string s) {
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@ -69,8 +69,6 @@ namespace SemiColinGames {
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// Updates the game world.
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// Updates the game world.
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protected override void Update(GameTime gameTime) {
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protected override void Update(GameTime gameTime) {
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Debug.Clear();
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input.Add(new Input(GamePad.GetState(PlayerIndex.One), Keyboard.GetState()));
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input.Add(new Input(GamePad.GetState(PlayerIndex.One), Keyboard.GetState()));
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if (input[0].Exit) {
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if (input[0].Exit) {
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@ -86,6 +84,7 @@ namespace SemiColinGames {
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display.SetFullScreen(fullScreen);
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display.SetFullScreen(fullScreen);
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}
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}
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Debug.Clear(paused);
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if (input[0].Debug && !input[1].Debug) {
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if (input[0].Debug && !input[1].Debug) {
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Debug.Enabled = !Debug.Enabled;
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Debug.Enabled = !Debug.Enabled;
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}
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}
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