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@ -69,8 +69,6 @@ namespace SemiColinGames { |
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// Updates the game world.
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// Updates the game world.
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protected override void Update(GameTime gameTime) { |
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protected override void Update(GameTime gameTime) { |
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Debug.Clear(); |
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input.Add(new Input(GamePad.GetState(PlayerIndex.One), Keyboard.GetState())); |
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input.Add(new Input(GamePad.GetState(PlayerIndex.One), Keyboard.GetState())); |
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if (input[0].Exit) { |
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if (input[0].Exit) { |
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@ -86,6 +84,7 @@ namespace SemiColinGames { |
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display.SetFullScreen(fullScreen); |
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display.SetFullScreen(fullScreen); |
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} |
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} |
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Debug.Clear(paused); |
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if (input[0].Debug && !input[1].Debug) { |
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if (input[0].Debug && !input[1].Debug) { |
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Debug.Enabled = !Debug.Enabled; |
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Debug.Enabled = !Debug.Enabled; |
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} |
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} |
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