bump starting size of Player.movePoints & Player.candidates
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@ -36,9 +36,9 @@ namespace SemiColinGames {
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private float invincibilityTime = 0;
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// For passing into Line.Rasterize() during movement updates.
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private readonly IList<Point> movePoints = new ProfilingList<Point>(32, "Player.movePoints");
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private readonly IList<Point> movePoints = new ProfilingList<Point>(64, "Player.movePoints");
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// Possible hitboxes for player <-> obstacles.
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private readonly IList<AABB> candidates = new ProfilingList<AABB>(8, "Player.candidates");
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private readonly IList<AABB> candidates = new ProfilingList<AABB>(16, "Player.candidates");
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public Player(Vector2 position, int facing) {
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this.position = position;
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