remove jumpTime / jumpElapsed

This commit is contained in:
Colin McMillen 2020-03-10 15:06:52 -04:00
parent 127693e2af
commit 3d1de388b8

View File

@ -31,7 +31,6 @@ namespace SemiColinGames {
private int swordSwingNum = 0; private int swordSwingNum = 0;
private const int swordSwingMax = 6; private const int swordSwingMax = 6;
private float ySpeed = 0; private float ySpeed = 0;
private double jumpTime = 0;
private float invincibilityTime = 0; private float invincibilityTime = 0;
public Player(Point position, int facing) { public Player(Point position, int facing) {
@ -139,11 +138,6 @@ namespace SemiColinGames {
jumps = 1; jumps = 1;
ySpeed = -0.0001f; ySpeed = -0.0001f;
Debug.AddRect(Box(position), Color.Cyan); Debug.AddRect(Box(position), Color.Cyan);
double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
// if (jumpElapsed > 0.2) {
// Debug.WriteLine("jump time: " + jumpElapsed);
// }
jumpTime = Clock.ModelTime.TotalSeconds;
} else { } else {
jumps = 0; jumps = 0;
Debug.AddRect(Box(position), Color.Orange); Debug.AddRect(Box(position), Color.Orange);