Letterbox the scene if the aspect ratio is out-of-whack.
Fixes #23. GitOrigin-RevId: 2da580115e44f2658e7f9b9d3d39a366d3a1bbfd
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@ -4,6 +4,8 @@ using System;
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namespace SemiColinGames {
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class Scene : IDisposable {
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const float DESIRED_ASPECT_RATIO = 1920.0f / 1080.0f;
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public bool Enabled = false;
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Color backgroundColor = Color.CornflowerBlue;
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@ -92,13 +94,28 @@ namespace SemiColinGames {
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// Draw debug rects & lines on top.
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Debug.Draw(graphics, basicEffect);
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// Draw sceneTarget to screen.
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// Get ready to draw sceneTarget to screen.
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graphics.SetRenderTarget(null);
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// Letterbox the scene if needed.
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float aspectRatio = 1.0f * graphics.Viewport.Width / graphics.Viewport.Height;
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Rectangle drawRect;
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if (aspectRatio > DESIRED_ASPECT_RATIO) {
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// Need to letterbox the sides.
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int desiredWidth = (int) (graphics.Viewport.Height * DESIRED_ASPECT_RATIO);
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int padding = (graphics.Viewport.Width - desiredWidth) / 2;
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drawRect = new Rectangle(padding, 0, desiredWidth, graphics.Viewport.Height);
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} else {
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// Need to letterbox the top / bottom.
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int desiredHeight = (int) (graphics.Viewport.Width / DESIRED_ASPECT_RATIO);
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int padding = (graphics.Viewport.Height - desiredHeight) / 2;
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drawRect = new Rectangle(0, padding, graphics.Viewport.Width, desiredHeight);
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}
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// Actually draw to screen.
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spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend,
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SamplerState.PointClamp, DepthStencilState.Default,
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RasterizerState.CullNone);
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Rectangle drawRect = new Rectangle(
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0, 0, graphics.Viewport.Width, graphics.Viewport.Height);
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spriteBatch.Draw(sceneTarget, drawRect, Color.White);
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// Draw debug toasts.
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