add Timer class for tracking draw & update times (etc)
related issue: #33 GitOrigin-RevId: 3762a7a5c7becf83cc50f80d4e5bb6f27244a952
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Shared/Timer.cs
Normal file
46
Shared/Timer.cs
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using System;
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using System.Diagnostics;
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namespace SemiColinGames {
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class Timer {
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private readonly Stopwatch stopwatch = new Stopwatch();
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private readonly double targetTime;
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private readonly string name;
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private double startTime = 0.0;
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private int[] histogram = new int[41];
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private int totalFrames = 0;
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public Timer(double targetTime, string name) {
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this.targetTime = targetTime;
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this.name = name;
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}
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public void Start() {
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startTime = stopwatch.Elapsed.TotalSeconds;
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stopwatch.Start();
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}
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public void Stop() {
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stopwatch.Stop();
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totalFrames++;
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double frameTime = stopwatch.Elapsed.TotalSeconds - startTime;
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int bucket = FMath.Clamp((int) (5.0f * frameTime / targetTime), 0, 40);
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histogram[bucket]++;
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if (totalFrames % 100 == 0) {
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DumpStats();
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}
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}
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public void DumpStats() {
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Debug.WriteLine(name + ".DumpStats():");
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for (int i = 0; i < histogram.Length - 1; i++) {
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int value = histogram[i];
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if (value > 0) {
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Debug.WriteLine($"{i * 5}-{(i + 1) * 5}%: {histogram[i]}");
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}
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}
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Debug.WriteLine($"200+%: {histogram[histogram.Length - 1]}");
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}
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}
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}
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