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Refactor tile creation to support assets from multiple tilesets.

GitOrigin-RevId: 9863c36821
master
Colin McMillen 4 years ago
parent
commit
2934296649
  1. 101
      Shared/World.cs

101
Shared/World.cs

@ -17,27 +17,88 @@ namespace SemiColinGames {
Block
}
enum TileSet {
Cemetery,
Crypt,
Dungeon,
Forest,
Garden,
Grassland,
Ruins,
Sewer,
Temple,
Village,
}
class TileFactory {
struct TileSetAndPoint {
public TileSet tileSet;
public Point point;
public TileSetAndPoint(TileSet tileSet, int x, int y) {
this.tileSet = tileSet;
point = new Point(x, y);
}
}
static readonly Dictionary<TileSet, string> tileSetToContentPath =
new Dictionary<TileSet, string>() {
{ TileSet.Cemetery, "tiles/anokolisa/cemetery" },
{ TileSet.Crypt, "tiles/anokolisa/crypt" },
{ TileSet.Dungeon, "tiles/anokolisa/dungeon" },
{ TileSet.Forest, "tiles/anokolisa/forest" },
{ TileSet.Garden, "tiles/anokolisa/garden" },
{ TileSet.Grassland, "tiles/anokolisa/grassland" },
{ TileSet.Ruins, "tiles/anokolisa/ruins" },
{ TileSet.Sewer, "tiles/anokolisa/sewer" },
{ TileSet.Temple, "tiles/anokolisa/temple" },
{ TileSet.Village, "tiles/anokolisa/village" },
};
static readonly Dictionary<Terrain, TileSetAndPoint> terrainToTilePosition =
new Dictionary<Terrain, TileSetAndPoint>() {
{ Terrain.Grass, new TileSetAndPoint(TileSet.Grassland, 3, 0) },
{ Terrain.GrassL, new TileSetAndPoint(TileSet.Grassland, 2, 0) },
{ Terrain.GrassR, new TileSetAndPoint(TileSet.Grassland, 4, 0) },
{ Terrain.Rock, new TileSetAndPoint(TileSet.Grassland, 3, 1) },
{ Terrain.RockL, new TileSetAndPoint(TileSet.Grassland, 1, 2) },
{ Terrain.RockR, new TileSetAndPoint(TileSet.Grassland, 5, 2) },
{ Terrain.Water, new TileSetAndPoint(TileSet.Grassland, 9, 2) },
{ Terrain.Block, new TileSetAndPoint(TileSet.Grassland, 6, 3) },
};
readonly Texture2D[] textures;
public TileFactory(ContentManager content) {
Array tileSets = Enum.GetValues(typeof(TileSet));
textures = new Texture2D[tileSets.Length];
foreach (TileSet tileSet in tileSets) {
textures[(int) tileSet] = content.Load<Texture2D>(tileSetToContentPath[tileSet]);
}
}
public Tile MakeTile(Terrain terrain, Rectangle position) {
TileSet tileSet = terrainToTilePosition[terrain].tileSet;
Texture2D texture = textures[(int) tileSet];
return new Tile(terrain, position, texture, TextureSource(terrain));
}
private static Rectangle TextureSource(Terrain terrain) {
int size = World.TileSize;
Point pos = terrainToTilePosition[terrain].point;
return new Rectangle(pos.X * size, pos.Y * size, size, size);
}
}
class Tile {
readonly Texture2D texture;
readonly Rectangle textureSource;
static readonly Dictionary<Terrain, Point> terrainToTilePosition =
new Dictionary<Terrain, Point>() {
{ Terrain.Grass, new Point(3, 0) },
{ Terrain.GrassL, new Point(2, 0) },
{ Terrain.GrassR, new Point(4, 0) },
{ Terrain.Rock, new Point(3, 1) },
{ Terrain.RockL, new Point(1, 2) },
{ Terrain.RockR, new Point(5, 2) },
{ Terrain.Water, new Point(9, 2) },
{ Terrain.Block, new Point(6, 3) },
};
public Tile(Texture2D texture, Terrain terrain, Rectangle position) {
this.texture = texture;
public Tile(Terrain terrain, Rectangle position, Texture2D texture, Rectangle textureSource) {
Terrain = terrain;
Position = position;
this.textureSource = TextureSource();
this.texture = texture;
this.textureSource = textureSource;
}
public Rectangle Position { get; private set; }
@ -46,12 +107,6 @@ namespace SemiColinGames {
public void Draw(SpriteBatch spriteBatch) {
spriteBatch.Draw(texture, Position.Location.ToVector2(), textureSource, Color.White);
}
private Rectangle TextureSource() {
int size = World.TileSize;
Point pos = terrainToTilePosition[Terrain];
return new Rectangle(pos.X * size, pos.Y * size, size, size);
}
}
class World {
@ -85,7 +140,7 @@ namespace SemiColinGames {
};
public World(ContentManager content, string levelSpecification) {
Texture2D texture = content.Load<Texture2D>("tiles/anokolisa/grassland");
TileFactory factory = new TileFactory(content);
var tilesList = new List<Tile>();
string[] worldDesc = levelSpecification.Split('\n');
tileWidth = worldDesc.AsQueryable().Max(a => a.Length);
@ -98,7 +153,7 @@ namespace SemiColinGames {
if (charToTerrain.ContainsKey(key)) {
Terrain terrain = charToTerrain[key];
var position = new Rectangle(i * TileSize, j * TileSize, TileSize, TileSize);
tilesList.Add(new Tile(texture, terrain, position));
tilesList.Add(factory.MakeTile(terrain, position));
}
}
}

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